Hello and welcome to my portfolio!
I am a Game Designer with more than half a decade of experience creating video games. I have a passion for solving problems, collaborating, and expanding my knowledge. I focus mostly on designing, prototyping, iterating, and balancing of game systems, and content. While I have a focus on designing, I also like to work on UI/UX, 2D Sprite Art, and Video Editing on occasion.
In June 2021, I obtained a Bachelor of Science in Game Design from Full Sail University. After graduation I worked on various personal projects including participating in multiple gamejams. During the Lost Relic Gamejam in 2022 my team and I placed in the top 16% of all submissions. My hobbies are reading comics, exercising, having fun during family game night playing board games, and of course making games!
Recent Blog Posts
Shadow Split
This game was created during the Lost Relic Gamejam on itch.io.
My Roles
Game Designer & Programmer
Tasks
Animations / Cutscenes, Gameplay mechanics (Movement, insanity meter, etc..), Scene Transitions, UI Functionality, Hazards & Bird mechanic, And More…
Tools Used
Diagrams.net, Github, Unity Engine, Visual Studios 2019
404 Cards Not Found
My Roles
Game Designer, Programmer, UX/UI Designer, Video Editor
Tasks
Balancing Enemies, Levels, Stats, Card Creation, Shop & Currency System, Overworld Map Functionality, UI Functionality, And More…
Tools Used
Unity Engine, Perforce, Visual Studio 2019, Aseprite, Sony Vegas 2013
Ah-Voidance
My Roles
Game Designer & Developer
Tasks
Game Mode creation, Gameplay Mechanics (Pickups, Movement, etc…), Game Systems (Health, game mode, enemy spawner, etc…), UI Functionality, And More…
Tools Used
Figma, Unity Engine, Visual Studio 2019, Aseprite
Spaceship Shooter
My Roles
Game Designer & Developer
Tasks
Wave Spawner, Endless mode, Custom Settings, Movement & Combat, Game Systems (Health, Score, etc…), And More…
Tools Used
Unity Engine, Visual Studio 2019, Perforce, Aseprite